Does Ramos Gain Counters in the Command Zone?

Ramos, Dragon Engine is a powerful five-color commander that can grow to immense size very quickly. Renowned for its striking appearance and unconventional abilities, Ramos has mystified players and sparked numerous debates. His ability to gain a counter for each color of mana spent on a spell makes him a formidable threat, but can he gain counters while he’s safely tucked away in the command zone?

One question, in particular, continues to baffle both novice and seasoned spellcasters alike: can Ramos accumulate counters while languishing in the oft-overlooked command zone? Delve into the arcane intricacies of this perplexing enigma as we embark on a journey to unlock the secrets of Ramos’s peculiar relationship with counters in Magic: The Gathering.

What is the Command Zone?

The Command Zone is a special area of the battlefield that is reserved for commanders. Commanders are legendary creatures that can be cast multiple times throughout the game from the Command Zone. It’s a safe haven for your commander, as it can’t be targeted by spells or abilities. However, it also means that your commander can’t attack or block while it’s in the command zone.

Understanding Ramos, Dragon Engine

Ramos, Dragon Engine, a captivating fusion of colors and mechanics, stands as a testament to the game’s innovative design. With an ostentatious color identity that encompasses all ten two-color combinations, Ramos is a dazzling spectacle in any deck. Its cost, albeit steep at six colourless mana, only hints at the mystical potential concealed within.

Ramos is a great commander for players who love to cast big, splashy spells. His ability to grow larger with each spell you cast allows him to become a one-shot threat quickly.

Ramos, Dragon Engine is a legendary artifact creature with the following abilities:

  • Flying, trample
  • Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell’s colors.


Counters in Magic: The Gathering

In the vast tapestry of Magic: The Gathering, counters are the silent architects of fate. From loyalty counters that bolster planeswalkers to +1/+1 counters empowering creatures, and even charge counters emboldening artifacts, the game’s mechanics are intricately intertwined with these diminutive markers. Understanding the profound influence of counters is pivotal in deciphering Ramos’s mysterious connection with the command zone.

Command Zone Mechanics

A seldom-explored dimension of the game, the command zone houses legendary creatures commonly referred to as commanders. These leaders exert authority from the sidelines, ensuring a unique twist to each game. Understanding the subtleties of the command zone is crucial in our quest to fathom the fate of Ramos.

How the Command Zone Works

The command zone is a particular battlefield area that can hold your commander. It’s a haven for your commander, as spells or abilities can’t target it. However, it also means that your commander can’t attack or block while it’s in the command zone.

To cast your commander from the command zone, you must pay its commander tax. This is an additional cost that you must pay each time you cast your commander from the command zone. The commander tax starts at two mana and increases by two each time you cast your commander from the command zone.

Why does it matter whether or not Ramos can gain counters in the command zone?

If Ramos could gain counters in the command zone, he would be even more powerful. He could enter the battlefield as a considerable threat, and it would be much more difficult to remove him from the game.

Commander Tax and Counter Accumulation

As commanders shuffle in and out of the command zone, the ominous spectre of the commander tax looms. We must examine whether this tax is an insurmountable obstacle to accumulating counters on Ramos. Can this enigmatic dragon transcend the shackles of tax and amass power in absentia?

Ruling and Rules Interpretation

To navigate the intricate labyrinth of Magic: The Gathering, one must consult the oracles—the official rules. We embark on an expedition through the rulebook to seek enlightenment on the dynamics of counters in the command zone, hoping to unveil the true nature of Ramos’s capabilities.

Precedents and Controversies

Exploring the annals of Magic’s history, we uncover past card interactions and rulings that offer intriguing insights into our enigmatic dragon. With revelations of controversies and debates that have raged within the Magic community, we gain a broader perspective on the enigma of Ramos.

Ramos’s Interactions

Intricately dissecting Ramos’s abilities, we unearth the mechanisms that drive this dragon’s power. Is there a hidden facet of its design that allows it to defy conventional wisdom and accumulate counters in the command zone? We delve into the heart of the dragon’s mysteries.

What is Ramos’s ability?

Ramos, Dragon Engine has the following ability:

Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell’s colors.

How does Ramos’s ability work?

Ramos’s ability triggers whenever a player casts a spell. When the ability resolves, Ramos gains a +1/+1 counter for each color of mana spent to cast the spell.

Are there any restrictions on Ramos’s ability?

No, there are no restrictions on Ramos’s ability. Ramos gains a +1/+1 counter for each color of mana spent to cast a spell, regardless of whether or not the spell is cast from the Command Zone.

Alternative Strategies

For intrepid mages seeking to harness the potential of Ramos, we present alternative strategies. We unveil innovative methods, cunning card choices, and synergistic combinations that may bypass conventional restrictions and usher in an era of unparalleled power.

Ways to Get Around the Limitation

There are a few ways to get around the limitation that Ramos can’t gain counters in the command zone.

  • Cast Ramos from the command zone. There are a number of cards that allow you to cast your commander from the command zone without paying its commander tax. This is the most straightforward way to get Ramos onto the battlefield with counters on him.
  • Move counters to Ramos. There are a number of cards that allow you to move counters from one permanent to another. This can be used to move counters from other permanents onto Ramos after he enters the battlefield.
  • Trigger effects when Ramos enters the battlefield. There are a few cards that have effects that trigger when your commander enters the battlefield. These effects can give Ramos counters when he enters the battlefield.


As we reach the culmination of our quest, we reflect on the revelations unearthed during this journey. The enigma of Ramos, Dragon Engine, and its elusive connection with counters in the command zone may never be fully unravelled, but the pursuit of knowledge in the realm of Magic: The Gathering is a journey as thrilling as the game itself.

Ramos cannot gain counters in the command zone, but there are ways to get around this limitation. By casting Ramos from the command zone, moving counters to Ramos, or triggering effects when Ramos enters the battlefield, you can give Ramos a head start and make him a formidable threat from the moment he hits the battlefield.

Though the dragon may remain an enigma, the quest to understand it only deepens our appreciation for the endless possibilities woven into the fabric of this beloved card game.


  1. Is Ramos a five-color commander?

Ramos, Dragon Engine is one of Magic’s five-color commander options that is arguably underappreciated.


  1. How does Ramos Dragon engine work?

Instead of counting the number of coloured mana symbols in a spell’s mana cost or the number of colours of mana you used, Ramos’ triggered ability counts the number of colours a spell has (from zero to five). Ramos’s triggered ability activates when a colourless spell is cast, but it won’t receive any +1/+1 counters.


  1. What engine is like a dragon on?

The game is a remake of the 2014 PS4 title Ryū ga Gotoku Ishin! with enhanced graphics and additional content. While the original version was only released in Japan, this remake received a worldwide release. Interestingly, Like a Dragon: Ishin! was developed using Unreal Engine

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